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Role-playing/Gaming

 - 9 items found in your search
Role-playing/Gaming

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RASCALS, VARMINTS & CRITTERS.  DEADLANDS 1006.
1 RASCALS, VARMINTS & CRITTERS. DEADLANDS 1006.
Pinnacle Entertainment, Blacksburg, VA, 1998. 
128 pp, small 4to (10 7/8" H), soft cover. Profusely illustrated in b&w. "This book has got everything you'd ever want to know about over 50 kinds of things you'd maybe rather not run into on a moonless night (or at any other time, for that matter). The smartest folks wandering around the Weird West never get far without reading the pages of this well-traveled tome. Other folks, well, we usually don't hear too much from the dead, although these days you never can tell...rules for animal sidekicks, new facts on undead, and dozens of adventure hooks to get the Marshal's mind spinning..." Interior - clean and tight with no previous ownership marks. Exterior - very minor edge wear and rubbing, slight waviness to top/bottom of text block, flat uncreased spine. NF 
Price: 20.00 USD
 
 
2 Andrews, Austen. THE TECHNOCRAT WAR. BOOK III of III: MAELSTROM. ULTIMA.
New York Pocket Books 2002 0743403819 / 9780743403818 First Printing Mass Market Paperback Very Good Jerry Venderstelt cover art. 
384 pp, 6 3/4" H. Book III only. "As war ravages the time-torn world of Sosaria, the knights and wizards of New Britannia have joined the warlike Juka to invade the desert wastes of the Technocrats. To uncover the secret plot of the shadowy forces that control the carnage, an outlaw knight and a crafty Jukan veteran must challenge fierce enemies and their own ideas of honor, else the final battle could destroy all three nations and perhaps the very foundations of Sosaira itself." Based on the award-winning computer game series - intended for mature readers. Interior - bookdtore stamp and small ink number on first page, otherwise clean and tight with no other ownership marks. Exterior - very minor edge wear, very faint crease down spine, bottom 1/2" of rear hinge area is worn. 
Price: 20.00 USD
 
 
3 Bennett, Mark; Skuka, Tom; Long, Steven S.; Andrews, Kris; Thrush, David. Cover illustration by Larry Elmore. Interior illustrations by Albert Deschesne, Ben Edlund. FANTASY HERO COMPANION II. A SOURCEBOOK FOR FANTASY HERO.
Iron Crown Enterprises, Charlottesville, VA, 1992. 
160 pp, 10 7/8" H, soft cover. B&w illustrations. "This all-new supplement contains new spells, magic items, organizations and optional rules for 'Fantasy Hero', the epic sourcebook for fantasy using the 'Hero System'. Both players and gamemasters alike will find valuable information within the 'Fantasy Hero Companion II'...includes rules for ships and naval combat, jousting, new magic options, new organizations, more locations and plenty of GM advice on how to better run a fantasy game... W hat's inside - Playing Fantasy Hero: Twelve new races and character archetypes are presented here, as well as rules for high sea adventures and naval battles. Locations: Four new fantasy settings with floor plans and descriptions. Magic: New optional magic rules, a quick construction method for magic items, and dozens of new magic items from simple potions to mighty artifacts. Spellbook: Twenty-one new spell colleges with hundreds of new spells. Guilds of the Western Shores: Organizations to fill your campaign world, to use as NPCs or as PC backgrounds. These unique groups range from mysterious assassin's guilds to conclaves of mighty wizards." Interior - clean and tight with no previous ownership marks. Ext erio r - light edge wear, light rubbing, small bump at bottom of spine, creases at bottom front corner, spine flat and uncreased. Good sound copy. 
Price: 20.00 USD
 
 
4 Cordell, Bruce R. Cover illustration by Wayne Reynolds. Interior illustrations by Steve Prescott. EBERRON: GRASP OF THE EMERALD CLAW. A 6TH-LEVEL ADVENTURE. DUNGEONS & DRAGONS.
Renton, WA Wizards of the Coast 2005 0786936525 / 9780786936526 Soft Cover Near Fine 
32 pp, 10 3/4" H, (stapled in wraps). B&w illustrations. "Deep in the jungles of Xen'drik, a relic of great power has lain hidden for thousands of years. Now, determined adventurers race against time and the nefarious agents of the Order of the Emerald Claw to locate the relic, overcome unimagined obstacles, and unlock its ancient secret. (This) may be used as the conclusion to the storyline from 'Shadows of the Last War' and 'Whispers of the Vampire's Blade' or as a stand-alone adventure for the 'Dungeons & Dragons' game that will immerse your characters in the EBERRON campaign setting. Designed to challenge 6th-level D&D heroes, it sends them on a perilous journey to the heart of the mysterious and uncharted continent of Xen'drik. To use this adventure, a Dungeon Master also needs the 'EBERON Campaign Setting', the 'Player's Handbook', 'Dungeon Master's Guide', and 'Monster Manual'. A player needs only the 'EBERRON Campaign Settings' and the 'Player's Handbook'. " Interior - clean and tight with no previous ownership marks. Exterior - very minor wear on spine. 
Price: 10.00 USD
 
 
5 Harris, Henry. Introduced by Brigadier Peter Young. THE ALMA 1854. KNIGHT'S BATTLES FOR WARGAMERS.
London Charles Knight 1971 First Edition Hard Cover Very Good No Jacket - (as issued) 
65 pp, 8vo (8 5/8" H), glazed pictorial boards. Maps/battle plans. Contents: Summary of the battle; Timetable; Order of Battle of the Armies; The Rival Armies in 1854 - The British, The French, The Turks, The Russians; Topography of the Crimea; Events leading up to the landing; Plans for battle; The French part in the battle; The British Battle - I; The British Battle - II; The British Battle - III Victory. Interior - tiny speck in gutter of and light cracking at half-title page. Exterior - light rubbing, light edge wear to corners and top/bottom of spine. 
Price: 10.00 USD
 
 
HELL ON EARTH: THE WASTED WEST ROLEPLAYING GAME.  DEADLANDS 6000., Hensley, Shane Lacy.
6 Hensley, Shane Lacy. HELL ON EARTH: THE WASTED WEST ROLEPLAYING GAME. DEADLANDS 6000.
Pinnacle, Blacksburg, VA, 1998. 
223 pp, 4to (11 1/8" H), hard cover with pictorial boards - no dust jacket. ISBN 188954633X Profusely illustrated in b&w and color. "The year is 2094, but the future is not our own. The Last War ended 13 years ago when the supernatural doomsday bombs fell, killing billions and terrorforming the world into a vast Deadland, allowing the mysterious and powerful Reckoners to manifest in the flesh. These unholy beings rampaged across the Wasted West, decimating the survivors of the Apocalypse, then mysteriously vanishing across the Mississippi to parts unknown. Since then, humanity has struggled to rebuild. The cities shudder beneath still-howling storms, leaving only the wastes to those few who remain. 'Deadlands Hell on Ea r t h ' i s c o mpletely compatible with its companion game, the award-winning 'Deadlands: The Weird West'. This is not the end of th story, but a twisted start to a tale unlike any you've played before! It's once again a time for heroes. Playe rs t ak e o n th e r ol es of radslinging Doomsayers, vengeful Law Dogs, brain-burning sykers, scavenging junkers and righteous Templars - or simply gun-toting survivors. Only by warring against the darkness all around them can the heroes hope to en d t his H el l on Ea rth - and they'd better hurry. Some say the Reckoners are about to return. And soon." Interior - "discard" stamp on free front endpaper, otherwise clean and tight with no previous ownership marks. Exterior - minor wrin klin g at bot tom of s pin e. VG+ 
Price: 15.00 USD
 
 
30 YEARS OF ADVENTURE: A CELEBRATION OF DUNGEONS & DRAGONS., Johnson, Harold; Winter, Steve; Adkison, Peter; Stark, Ed; Archer, Peter.  With Gary Gygax.  Foreword by Vin Diesel.  Front cover art by Larry Elmore.
7 Johnson, Harold; Winter, Steve; Adkison, Peter; Stark, Ed; Archer, Peter. With Gary Gygax. Foreword by Vin Diesel. Front cover art by Larry Elmore. 30 YEARS OF ADVENTURE: A CELEBRATION OF DUNGEONS & DRAGONS.
Wizards of the Coast, Renton,WA, 2004 0786934980 / 9780786934980 First Edition Hard Cover Very Good Very Good 
283 pp, square (10" H x 10" D). Colour illustrations. "In 1974 a new phenomenon burst onto the cultural scene: the 'Dungeons & Dragons' game. Armed with dice, pencils, paper, and rulebooks, thousands of people set forth on a quest of the imagination. Along the way they battled monsters, discovered treasure, and trekked through countless dungeons, keeps, castles, and lairs. The 'Dungeons & Dragons' experience created an industry. Not only did it spawn similar roleplaying games, it had a profound impact on the burgeoning computer gaming industry. Around the world and over the years, people from all walks of life joined in this game of monsters and magic. This book is a celebration of that phenomenon and a tribute to the millions of players who brought the 'Dungeons & Dragons' experience to life." Waviness to top/bottom edges of text block, slight curl at fore-edges of boards, slight bump at top/bottom of spine. Dust jacket has small creases at top/bottom of spine, small edge tear at bottom of front hinge. 
Price: 45.00 USD
 
 
8 Peterson, Steve. Cover art by Brian K. Hamilton. Interior art by Denis Loubet, Patrice Moriarity, Scott Ruggels, Carolyn Schultz, Pat Zircher. FANTASY HERO. THE ROLEPLAYING GAME OF EPIC ADVENTURE.
Hero Games, San Mateo, CA, 1985. 
160 pp, 10 7/8" H, soft cover. B&w illustrations. "Play the Adventure Eternal! A game where warriors are bold, magic inspires wonder, and monster is spelled with a capital 'M'. Let your imagination soar into the realm of 'Fantasy Hero'. Create exactly the character you want to play, choosing from hundreds of skills and abilities. The combat system is fast-paced and easy to use, but alive with a feeling of reality. Tactics and skill are more important than dice rolls in the struggle for life and death. Rules are included for creating any spell or item of power from your favorite story or film. Magic is now as unique and creative as you are. The Sourcebook shows you how to adapt your current world or create a new one of your very own. There's even a solo adventure so you can start playing the basic game when you open this book. Later, you can add as many optional rules as you want. This is a game that you will grow with, but never grow out of. The 'Hero System' is a series of games that work alone or together. Characters from any game can be played in all the others...." Interior - previous owners name and light water stain (at gutter) on inside of front cover, small water stain in inside rear gutter, otherwise tight with no other ownership marks. Exterior - light to moderate edge wear, three small corner creases and one larger, spine flat and uncreased. Good sound copy. 
Price: 15.00 USD
 
 
9 Weinberg, Robert. WAR IN HEAVEN. THE HORIZON WAR, BOOK 3. (VOLUME THREE).
Clarkston, GA White Wolf 1998 1565048903 / 9781565048904 Mass Market Paperback Very Good+ Jason Felix, cover art. 
376 pp, 7" H. Volume 3 only. "(A) desperate battle rages in the Horizon Realms, the mystic dimensions that surround Earth. The mages of both the Nine Traditions and the Technocracy are under attack by a mysterious willworker who calls himself Heylel Teomin, the Ascension Warrior. Already, two Horizon Realms have been obliterated, and now others are under attack. But Heylel's most potent threat is a seductive offer that kindles the fires of revolution in younger mages. Only a small band of unlikely allies stands against the Ascension Warrior. If they fail, mankind is doomed. For though Teomin may promise a bright new dawn, his triumph means an eternity of endless night!" The final novel of the Horizon War trilogy, based on the best-selling games, Mage: The Ascension and Vampire: The Masquerade. Interior - clean and tight with no previous ownership marks. Exterior - very minor edge wear/wrinkling. 
Price: 20.00 USD
 


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