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Role-playing/Gaming

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RASCALS, VARMINTS & CRITTERS.  DEADLANDS 1006.
1 RASCALS, VARMINTS & CRITTERS. DEADLANDS 1006.
Pinnacle Entertainment, Blacksburg, VA, 1998. 
128 pp, small 4to (10 7/8" H), soft cover. Profusely illustrated in b&w. "This book has got everything you'd ever want to know about over 50 kinds of things you'd maybe rather not run into on a moonless night (or at any other time, for that matter). The smartest folks wandering around the Weird West never get far without reading the pages of this well-traveled tome. Other folks, well, we usually don't hear too much from the dead, although these days you never can tell...rules for animal sidekicks, new facts on undead, and dozens of adventure hooks to get the Marshal's mind spinning..." Interior - clean and tight with no previous ownership marks. Exterior - very minor edge wear and rubbing, slight waviness to top/bottom of text block, flat uncreased spine. NF 
Price: 20.00 USD
 
 
GAUNT'S GHOSTS.  THREE NOVELS FROM THE SERIES: 1. FIRST & ONLY; 2. HONOUR GUARD; 3. THE GUNS OF TANITH.  WARHAMMER 40,000., Abnett, Dan.
2 Abnett, Dan. GAUNT'S GHOSTS. THREE NOVELS FROM THE SERIES: 1. FIRST & ONLY; 2. HONOUR GUARD; 3. THE GUNS OF TANITH. WARHAMMER 40,000.
Nottingham Black Library Mass Market Paperbacks Very Good+ Kenson Low, Martin McKenna, Adrian Smith, cover art. 
Three novels from the Gaunt's Ghosts series. 1. First & Only - 272 pp + (9) pp preview of 'Ghostmaker' - 1999 5th printing, ISBN184154101X - 7" H - the first book in the series. 2. Honour Guard - 312 pp - 2001 1st printing, ISBN 1841541516, b&w map, 7" H - fourth book in series. 3. The Guns of Tanith - 315 pp - 2002 1st US edition, ISBN 0743443047, b&w map, 6 3/5" H - fifth book in series. Interiors - ech book has a bookstore stamp and an old price at top of first page, otherwise clean and tight with no other ownership marks. Exteriors - very minor edge wear, two books have minor soiling on fore-edge of text block. 
Price: 20.00 USD
 
 
3 Andrews, Austen. THE TECHNOCRAT WAR. BOOK III of III: MAELSTROM. ULTIMA.
New York Pocket Books 2002 0743403819 / 9780743403818 First Printing Mass Market Paperback Very Good Jerry Venderstelt cover art. 
384 pp, 6 3/4" H. Book III only. "As war ravages the time-torn world of Sosaria, the knights and wizards of New Britannia have joined the warlike Juka to invade the desert wastes of the Technocrats. To uncover the secret plot of the shadowy forces that control the carnage, an outlaw knight and a crafty Jukan veteran must challenge fierce enemies and their own ideas of honor, else the final battle could destroy all three nations and perhaps the very foundations of Sosaira itself." Based on the award-winning computer game series - intended for mature readers. Interior - bookdtore stamp and small ink number on first page, otherwise clean and tight with no other ownership marks. Exterior - very minor edge wear, very faint crease down spine, bottom 1/2" of rear hinge area is worn. 
Price: 20.00 USD
 
 
4 Bennett, Mark; Skuka, Tom; Long, Steven S.; Andrews, Kris; Thrush, David. Cover illustration by Larry Elmore. Interior illustrations by Albert Deschesne, Ben Edlund. FANTASY HERO COMPANION II. A SOURCEBOOK FOR FANTASY HERO.
Iron Crown Enterprises, Charlottesville, VA, 1992. 
160 pp, 10 7/8" H, soft cover. B&w illustrations. "This all-new supplement contains new spells, magic items, organizations and optional rules for 'Fantasy Hero', the epic sourcebook for fantasy using the 'Hero System'. Both players and gamemasters alike will find valuable information within the 'Fantasy Hero Companion II'...includes rules for ships and naval combat, jousting, new magic options, new organizations, more locations and plenty of GM advice on how to better run a fantasy game... W hat's inside - Playing Fantasy Hero: Twelve new races and character archetypes are presented here, as well as rules for high sea adventures and naval battles. Locations: Four new fantasy settings with floor plans and descriptions. Magic: New optional magic rules, a quick construction method for magic items, and dozens of new magic items from simple potions to mighty artifacts. Spellbook: Twenty-one new spell colleges with hundreds of new spells. Guilds of the Western Shores: Organizations to fill your campaign world, to use as NPCs or as PC backgrounds. These unique groups range from mysterious assassin's guilds to conclaves of mighty wizards." Interior - clean and tight with no previous ownership marks. Ext erio r - light edge wear, light rubbing, small bump at bottom of spine, creases at bottom front corner, spine flat and uncreased. Good sound copy. 
Price: 20.00 USD
 
 
SPELLJAMMER.  THE FIRST FIVE VOLUMES OF THE CLOAKMASTER CYCLE.  ONE. BEYOND THE MOONS.  TWO. INTO THE VOID.  THREE. THE MAELSTROM'S EYE.  FOUR. THE RADIANT DRAGON.  FIVE. THE BROKEN SPHERE.  5 VOLUMES., Cook, David; Findley, Nigel; Moore, Roger E.;  and Cunningham, Elaine
5 Cook, David; Findley, Nigel; Moore, Roger E.; and Cunningham, Elaine SPELLJAMMER. THE FIRST FIVE VOLUMES OF THE CLOAKMASTER CYCLE. ONE. BEYOND THE MOONS. TWO. INTO THE VOID. THREE. THE MAELSTROM'S EYE. FOUR. THE RADIANT DRAGON. FIVE. THE BROKEN SPHERE. 5 VOLUMES.
Lake Geneva, WI TSR First printings. Mass Market Paperbacks Very Good Cover art Jeff Easley, Kelly Freas, michael Scott. 
The first five volumes of 'The Cloakmaster Cycle' - 7" H. **Volume Six: The Ultimate Helm is not included here.** 1. Beyond the Moons - 311 pp, 1991, ISBN 1560761539. "Little did Teldin Moore know there was life beyond Krynn's moons - until a crashed spelljamming ship demolished his farm and changed his life! With a dying alien's magical cloak and cryptic words, he quickly discovers that he's a popular fellow. He and his giff companion race to find Astinus of Palanthas and the gnomes of Mount Nevermind to learn why, before the mostrous neogi can find them!" 2. Into the Void - 311 pp, 1991, ISBN 1560761547. "Plunged into a sea of alien faces, Teldin Moore isn't sure whom to trust. His gnomish sidewheeler is attacked by space pirates, and he is saved by a hideous mind flayer who offers to help the human use his magical cloak - but for whose gain? Teldin learns the basics of spell-jamming, and he seeks an ancient arcane, one who might tell him more." 3. The Maelstrom's Eye - 313 pp, 1992, ISBN 1560763442. "From an elven admiral at the Rock of Bral, Teldin Moore learns more about his cloak's past and its potential powers - but he doesn't count on being caught up in the hurri-cane of the second Unhuman War. Vengeful humanoids rampage through the Known Spheres, and they're on Teldin's trail even as he hunts for the ultimate spacefaring ship of all: the mighty 'Spell-jammer'!" 4. The Radiant Dragon - 312 pp, 1992, ISBN 1560763469. "Teldin Moore is looking for the great ship 'Spelljammer'. A radiant dragon holds the key to commanding the great ship but needs Teldin's help to take control. Meanwhile, the elves seek his assistance in the second Unhuman War, where a group of elf-hating monsters trades with goblinoids for a secret weapon against the elven Imperial Fleet. But someone in Teldin's inner circle is pulling all parties toward battle." 5. The Broken Sphere - 314 pp, 1993, ISBN 1560765968. "Teldin Moore's magic amulet allows him to 'see' through the eyes of the great ship 'Spelljammer', across the wilds of space. Following clues from an ancient gnomish library and the vision he sees, he traces the mighty craft through the crystal spheres. He employs his magical cloak's powers and discovers his quarry's home, but Teldin's cloak - and the possibility it could give him control over the 'Spelljammer' - continues to draw enemies, often in the guise of friends. Will he survive long enough to face the final danger that awaits him at the point of the 'Spelljammer's' origin - the Broken Sphere?" Interiors - moderate browning to inside of covers of volumes 1 & 3, very light browning to page margins in volume 1- pages in in other volumes have slight toning, two small blank labels on inside of front cover of volume 3, otherwise clean and tight with no other ownership marks. Exteriors - very light edge wear to all volumes, two tiny corner creases on volume 5 front cover, volume 2 has date stamp on bottom of text block and slight wrinkling on spine, volume 1 has light browning to edges of text block - some toning to edges of text blocks of the other volumes. 
Price: 25.00 USD
 
 
6 Cordell, Bruce R. Cover illustration by Wayne Reynolds. Interior illustrations by Steve Prescott. EBERRON: GRASP OF THE EMERALD CLAW. A 6TH-LEVEL ADVENTURE. DUNGEONS & DRAGONS.
Renton, WA Wizards of the Coast 2005 0786936525 / 9780786936526 Soft Cover Near Fine 
32 pp, 10 3/4" H, (stapled in wraps). B&w illustrations. "Deep in the jungles of Xen'drik, a relic of great power has lain hidden for thousands of years. Now, determined adventurers race against time and the nefarious agents of the Order of the Emerald Claw to locate the relic, overcome unimagined obstacles, and unlock its ancient secret. (This) may be used as the conclusion to the storyline from 'Shadows of the Last War' and 'Whispers of the Vampire's Blade' or as a stand-alone adventure for the 'Dungeons & Dragons' game that will immerse your characters in the EBERRON campaign setting. Designed to challenge 6th-level D&D heroes, it sends them on a perilous journey to the heart of the mysterious and uncharted continent of Xen'drik. To use this adventure, a Dungeon Master also needs the 'EBERON Campaign Setting', the 'Player's Handbook', 'Dungeon Master's Guide', and 'Monster Manual'. A player needs only the 'EBERRON Campaign Settings' and the 'Player's Handbook'. " Interior - clean and tight with no previous ownership marks. Exterior - very minor wear on spine. 
Price: 10.00 USD
 
 
ZARAGOZ and PLAGUE DAEMON.  THE FIRST TWO BOOKS OF THE ORFEO TRILOGY.  WARHAMMER., Craig, Brian.
7 Craig, Brian. ZARAGOZ and PLAGUE DAEMON. THE FIRST TWO BOOKS OF THE ORFEO TRILOGY. WARHAMMER.
Nottingham Black Library / Games Workshop 2002 Mass Market Paperbacks Very Good Clint Langley, cover art. 
The first two volumes of the Orfeo Trilogy. 1. Zaragoz - 250 pp, 6 3/4" H, ISBN 0743443039. "Riven by political intrigue, the countless petty kingdoms of Estalia are a dangerous land to travel through. When he rescues a mysterious priest from brigands, the minstrel Orfeo is drawn into a deadly power struggle for the citadel of Zaragoz. He is forced to use all the power of his wits and skill at arms to survive enemies fair and foul, human and monstrous." 2. Plague Daemon - 242 pp, 7" H, ISBN 1841542539. "In the wildest reaches of the Border Princes, the kingdom of Khypris is thrown into turmoil when barbarian tribes descend upon its rich, fertile lands. Soldier of fortune Harmis Detz finds himself fighting more than mere human enemies when a cruel twist of fate sucks him into a far more desperate endeavour - to find the real source of the evil that threatens Khypris. Can Harmis and his companions possibly triumph against such a foul and unnatural adversary as a servant of Nurgle, lord of pestil-ence?" Interiors - old price in ink and bookstore stamp on first page, otherwise clean and tight with no other ownership marks. Exteriors - very light edge wear, Zaragoz has a small bump at bottom of front hinge, Plague Daemon has some thin faint indentation lines on front cover. 
Price: 15.00 USD
 
 
MAGIC: THE GATHERING.  1. ARENA.  2. WHISPERING WOODS.  3. SHATTERED CHAINS.  4. FINAL SACRIFICE.  4 VOLUMES., Forstchen, William R. and Emery, Clayton.
8 Forstchen, William R. and Emery, Clayton. MAGIC: THE GATHERING. 1. ARENA. 2. WHISPERING WOODS. 3. SHATTERED CHAINS. 4. FINAL SACRIFICE. 4 VOLUMES.
New York HarperPrism First printings. Mass Market Paperbacks Very Good Kevin Murphy, cover art. 
The first four "non-cycle" novels of Magic: The Gathering. 6 3/4" H. 1. Arena, 296 pp, 1994 first printing, ISBN 0061054240. "(E)ven as the fighter mages of the four great houses prepare for their annual battle in the Arena, a stranger arrives for Festival. Who is Garth One-eye, and where did he get his powerful spells? What is his interest in the fifth House, destroyed a generation ago? And why is the Grand Master of the Arena so afraid of what Garth might do?" 2. Whispering Wood, 294 pp, 1995 first printing, ISBN 0061054186. "Gull should have known better than to take the job (of Wizard's Assistant). But with his village destroyed and a half-wit sister to look after, what choice did he have? At least the pay was good. But this wizard was even worse than the ones he'd heard about. Between the tavern brawls, the magical battles, and taking care of that strange artifact that turned up, a guy could barely find time to catch his breath. And now, with his sister beginning to gather her wits, Gull really has his hands full. 3. Shattered Chains, 278 pp, 1995 first printing, ISBN 0061054194. "To common folk like Gull and Greensleeves, wizards are a blight on the land. When Greensleeves discovered her own magical ability, she decided to use it to break the power of the other wizards. Gull's army helped, but not much - and Gull wasn't much of a general. Their mana vault might have helped, but she hadn't learned how to control it. Then a Hero of Benalia was sent to stop them and their 'mana vault' came alive. Things couldn't get any worse. Or so they thought until the other wizards caught on to what Greensleeves was doing." 4. Final Sacrifice, 312 pp, 1995 first printing, ISBN 0061054208. "From frozen mountains to an ocean-drowned forest, from war-torn battlefields to the glowing crypts of Lat-Nam, the Archdruid Green-sleeves travels with her ragged troops searching for spells to defeat an army of angry wizards and end their reign of terror. While (she) uncovers ancient mysteries, Gull the Woodcutter fights a fierce battle with a Keldon Warlord who holds the key to an awful secret from the past. With each fight, Green-sleeves, Gull and their outnumbered army realize that only one last desperate spell can save them all. But to unleash it, Greensleeves must be willing to make the final sacrifice." Interiors - very light browning to inside of covers ans adjacent pages, otherwise clean and tight with no previous ownership marks. Exterior - a few tiny corner creases, large corner crease on front cover of book 3, very light edge wear, very light soiling on fore-edge of text block of books 2 & 3 and on bottom of book 3, slight toning to edges of text blocks. 
Price: 30.00 USD
 
 
9 Harris, Henry. Introduced by Brigadier Peter Young. THE ALMA 1854. KNIGHT'S BATTLES FOR WARGAMERS.
London Charles Knight 1971 First Edition Hard Cover Very Good No Jacket - (as issued) 
65 pp, 8vo (8 5/8" H), glazed pictorial boards. Maps/battle plans. Contents: Summary of the battle; Timetable; Order of Battle of the Armies; The Rival Armies in 1854 - The British, The French, The Turks, The Russians; Topography of the Crimea; Events leading up to the landing; Plans for battle; The French part in the battle; The British Battle - I; The British Battle - II; The British Battle - III Victory. Interior - tiny speck in gutter of and light cracking at half-title page. Exterior - light rubbing, light edge wear to corners and top/bottom of spine. 
Price: 10.00 USD
 
 
THUNDERSCAPE.  BOOKS 2 & 3.  DARKFALL and INDOMITABLE THUNDER.  WORLD OF ADEN., Hensley, Shane Lacy / Mark Acres.
10 Hensley, Shane Lacy / Mark Acres. THUNDERSCAPE. BOOKS 2 & 3. DARKFALL and INDOMITABLE THUNDER. WORLD OF ADEN.
New York HarperPrism 1996 First Printings. Mass Market Paperbacks Very Good+ Cover art by Danilo Gonzalez / Brian Perini. 
Books 2 & 3 of the Thunderscape Trilogy, 6 3/4" H. Book 2. Darkfall - 310 pp, ISBN 0061054593. Book 3. Indomitable Thunder - 229 pp, ISBN 0061054585. Darkfall: "Deadly wonders of the Thunder Age, powered by the mechamagical wizardry of steam, sorcery, and science. Their 200-foot cars are armed with storm cannons and guarded by constructs crammed with undead souls for the journey to through the horrors of the outlands." Indomitable Thunder: "Since the Darkfall, life in Mekanus had become constant war. Sealed behind an impenetrable metal wall by Lord Urbane, the Lost Ghetto was infested by violent Nocturnals and prowled by warring gangs. Sarann and her brother Jurdan, the orphaned children of a merchant prince, had survived the gangs and the Nocturnals by laying low. But now an attack by the common enemy of all, the ratmen, was giving them their chance at freedom." Interiors - clean and tight with no previous ownership marks. Exteriors - minor edge wear. 
Price: 20.00 USD
 
 
30 YEARS OF ADVENTURE: A CELEBRATION OF DUNGEONS & DRAGONS., Johnson, Harold; Winter, Steve; Adkison, Peter; Stark, Ed; Archer, Peter.  With Gary Gygax.  Foreword by Vin Diesel.  Front cover art by Larry Elmore.
11 Johnson, Harold; Winter, Steve; Adkison, Peter; Stark, Ed; Archer, Peter. With Gary Gygax. Foreword by Vin Diesel. Front cover art by Larry Elmore. 30 YEARS OF ADVENTURE: A CELEBRATION OF DUNGEONS & DRAGONS.
Wizards of the Coast, Renton,WA, 2004 0786934980 / 9780786934980 First Edition Hard Cover Very Good Very Good 
283 pp, square (10" H x 10" D). Colour illustrations. "In 1974 a new phenomenon burst onto the cultural scene: the 'Dungeons & Dragons' game. Armed with dice, pencils, paper, and rulebooks, thousands of people set forth on a quest of the imagination. Along the way they battled monsters, discovered treasure, and trekked through countless dungeons, keeps, castles, and lairs. The 'Dungeons & Dragons' experience created an industry. Not only did it spawn similar roleplaying games, it had a profound impact on the burgeoning computer gaming industry. Around the world and over the years, people from all walks of life joined in this game of monsters and magic. This book is a celebration of that phenomenon and a tribute to the millions of players who brought the 'Dungeons & Dragons' experience to life." Waviness to top/bottom edges of text block, slight curl at fore-edges of boards, slight bump at top/bottom of spine. Dust jacket has small creases at top/bottom of spine, small edge tear at bottom of front hinge. 
Price: 45.00 USD
 
 
12 Peterson, Steve. Cover art by Brian K. Hamilton. Interior art by Denis Loubet, Patrice Moriarity, Scott Ruggels, Carolyn Schultz, Pat Zircher. FANTASY HERO. THE ROLEPLAYING GAME OF EPIC ADVENTURE.
Hero Games, San Mateo, CA, 1985. 
160 pp, 10 7/8" H, soft cover. B&w illustrations. "Play the Adventure Eternal! A game where warriors are bold, magic inspires wonder, and monster is spelled with a capital 'M'. Let your imagination soar into the realm of 'Fantasy Hero'. Create exactly the character you want to play, choosing from hundreds of skills and abilities. The combat system is fast-paced and easy to use, but alive with a feeling of reality. Tactics and skill are more important than dice rolls in the struggle for life and death. Rules are included for creating any spell or item of power from your favorite story or film. Magic is now as unique and creative as you are. The Sourcebook shows you how to adapt your current world or create a new one of your very own. There's even a solo adventure so you can start playing the basic game when you open this book. Later, you can add as many optional rules as you want. This is a game that you will grow with, but never grow out of. The 'Hero System' is a series of games that work alone or together. Characters from any game can be played in all the others...." Interior - previous owners name and light water stain (at gutter) on inside of front cover, small water stain in inside rear gutter, otherwise tight with no other ownership marks. Exterior - light to moderate edge wear, three small corner creases and one larger, spine flat and uncreased. Good sound copy. 
Price: 15.00 USD
 
 
THE WORLD OF DARKNESS.  WEREWOLF SERIES - FIRST THREE VOLUMES.  1. WYRM WOLF.  2. CONSPICUOUS CONSUMPTION.  3. HELL-STORM., van Belkom, Edo, von Allmen, Stewart and Moore, James A.
13 van Belkom, Edo, von Allmen, Stewart and Moore, James A. THE WORLD OF DARKNESS. WEREWOLF SERIES - FIRST THREE VOLUMES. 1. WYRM WOLF. 2. CONSPICUOUS CONSUMPTION. 3. HELL-STORM.
New York HarperPrism First Printings. Mass Market Paperbacks Very Good Steve Gardner, John Cobb, Mike Chaney - cover art. 
274 pp, 260 pp, 294 pp - 3 volumes, 6 3/4" H, first printings. **The 4th volume, 'Watcher' by Charles Grant, is not included.** 1. Wyrm Wolf, 1995, ISBN 0061054399: "Just as Gaia is creator, Wyrm is destroyer. Its victory shall be the end of all things. For eons we Garou have been the hunters, the predators. Now we shall know what it is like to be - the prey.". 2. Conspicuous Consumption, 1995, ISBN 0061054712: "Only yesterday they were playing the roles of normal American teenagers. But today, an unexpected threat has forced them out of hiding. The caretakers of the local 'caern', the Garou parents who found and awakened the 'lost pups', must now call on them for help. For an ancient and formidable enemy has come to the sleepy midwestern town of Little River - The Wyrm." 3. Hell-Storm, 1996, ISBN 0061056758: "Everyone has their own reasons for coming to the glittering desert casinos. Shaun and Gabriel have come to escape the bloody tribal wars of the Garou. Shaun's mother has come to forget a lost love. And the Wyrm has come to gamble on a sure thing. For the ultimate force of unearthly Evil has joined forces with the mob to fight for control of one of the city's most palatial casino hotels." Interiors - vol. 1 has one very small corner crease on page 109, vol. 3 has bookstore stamp on inside of front cover, otherwise clean and tight with no other ownership marks. Exteriors - very light edge wear, vol. 2 has a remainder mark on bottom of text block, vol. 3 has clear tape at bottom of spine/hinges - no tears. 
Price: 17.50 USD
 
 
14 Weinberg, Robert. WAR IN HEAVEN. THE HORIZON WAR, BOOK 3. (VOLUME THREE).
Clarkston, GA White Wolf 1998 1565048903 / 9781565048904 Mass Market Paperback Very Good+ Jason Felix, cover art. 
376 pp, 7" H. Volume 3 only. "(A) desperate battle rages in the Horizon Realms, the mystic dimensions that surround Earth. The mages of both the Nine Traditions and the Technocracy are under attack by a mysterious willworker who calls himself Heylel Teomin, the Ascension Warrior. Already, two Horizon Realms have been obliterated, and now others are under attack. But Heylel's most potent threat is a seductive offer that kindles the fires of revolution in younger mages. Only a small band of unlikely allies stands against the Ascension Warrior. If they fail, mankind is doomed. For though Teomin may promise a bright new dawn, his triumph means an eternity of endless night!" The final novel of the Horizon War trilogy, based on the best-selling games, Mage: The Ascension and Vampire: The Masquerade. Interior - clean and tight with no previous ownership marks. Exterior - very minor edge wear/wrinkling. 
Price: 20.00 USD
 
 
Some new listings
THE WORLD OF DARKNESS.  WEREWOLF SERIES - FIRST THREE VOLUMES.  1. WYRM WOLF.  2. CONSPICUOUS CONSUMPTION.  3. HELL-STORM., van Belkom, Edo, von Allmen, Stewart and Moore, James A.
THE WORLD OF DARKNESS. WEREWOLF SERIES - FIRST THREE VOLUMES. 1. WYRM WOLF. 2. CONSPICUOUS CONSUMPTION. 3. HELL-STORM.
van Belkom, Edo, von Allmen, Stewart and Moore, James A.
17.50 USD
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THUNDERSCAPE.  BOOKS 2 & 3.  DARKFALL and INDOMITABLE THUNDER.  WORLD OF ADEN., Hensley, Shane Lacy / Mark Acres.
THUNDERSCAPE. BOOKS 2 & 3. DARKFALL and INDOMITABLE THUNDER. WORLD OF ADEN.
Hensley, Shane Lacy / Mark Acres.
20.00 USD
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30 YEARS OF ADVENTURE: A CELEBRATION OF DUNGEONS & DRAGONS., Johnson, Harold; Winter, Steve; Adkison, Peter; Stark, Ed; Archer, Peter.  With Gary Gygax.  Foreword by Vin Diesel.  Front cover art by Larry Elmore.
30 YEARS OF ADVENTURE: A CELEBRATION OF DUNGEONS & DRAGONS.
Johnson, Harold; Winter, Steve; Adkison, Peter; Stark, Ed; Archer, Peter. With Gary Gygax. Foreword by Vin Diesel. Front cover art by Larry Elmore.
45.00 USD
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RASCALS, VARMINTS & CRITTERS.  DEADLANDS 1006.
RASCALS, VARMINTS & CRITTERS. DEADLANDS 1006.
20.00 USD
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